Be the first to complete the hunt of all 5 animal species during the game. Collect them in order, filling each limit before moving on.
| # | Trophy | Type | Limit |
|---|---|---|---|
| 1 | Grouse | Small Game | 4 |
| 2 | Rabbit | Small Game | 3 |
| 3 | Deer | Big Game | 2 |
| 4 | Elk | Big Game | 1 |
| 5 | Bear | Big Game | 1 |
The deal rotates one player to the left after each game.
4 players use the full deck (114). 3 players (88) remove Grouse 5, Rabbit 4, Deer 3, Elk 2, Bear 2, Daylight 2, Good Weather 1, Compass 1, Small Bullets 2, Big Bullets 2, License 2. 2 players (62) remove double each of those.
Troubles, Safe cards and Mountain Lion are never removed.
One card in, one card out. Your turn then passes to the left.
Before you may take any trophy you need all three of these face up, and no Trouble on you:
Play one against another player to stop them. They must clear it before continuing.
Only one Trouble may sit on a player at a time. Targeted while you already have one? Say so and refuse the play: the card returns to their hand and they do something else.
| Trouble | Cleared by | Safe card |
|---|---|---|
| Nightfall | Daylight | — |
| Bad Weather | Good Weather | Shelter |
| I'm Lost | Compass | Guide |
| Out of Bullets | Small Bullets or Big Bullets | Ammo Pack |
| Lose License | License | Guide |
Play them any time, even before you need them. There is no restriction on when a Safe card may be played. One sitting face up blocks its Trouble outright.
The table above shows which Safe card covers which Trouble. Ammo Pack also counts as either Small Bullets or Big Bullets. Guide also counts as your License.
When the draw pile runs out, shuffle the whole discard pile, Mountain Lion included, and turn it over as the new draw pile. A new season begins.
The first player to complete all 5 trophies wins immediately.
Agree before the deal. Mountain Lion may be played as a Reverse instead of taking a trophy: play changes direction until someone reverses again. For three or more players.